Pixilated Street Life ...Heber Street

... The concept is based on a paper published in ‘Scientific America’ surrounding the idea of mathematical games and
John Conway’s ‘Game of Life’. This has become an important historical idea because of the levels of complexity and
emergence from a very simple set of rules. It has been known as one of the first examples of ‘agent’ based or ‘cellular
automata’ models that creates order or ‘life’ out of chaos. Each of the three rules for ‘birth’, ‘reproduction’ and ‘death’
are introduced using a combination of text from the paper, patterns reproduced in the pixilated or cellular floorscape and
a number of figurative images clustered around three seating areas that are extruded out of the pixel floorscape.

The use of three images, three clusters are reinforced through the distinctive three materials [paper, wood and metal] for the
bench tops and images that draw inspiration from the paper. Each of the clusters is designed to be interactive by providing
opportunities for engagement and playing the game directly using etching, playing counters and magnets to match
the different materials. The shapes and forms of each bench cluster also makes reference to the published paper and
represents the three most common forms of emergent stable ‘blinker’, static ‘beehive’ and ‘glider gun’ shapes. Each
bench cluster includes explainatory text and points people towards the ‘new media’ element of the commission hosted
on a project website.

"Pixilated Life" (2011) Anton Hecht & Michael Crilly with Grit & Pearl. Pixilated Street furniture and John Conway's 'Game of Life'.

This work by Studio13Baltic39 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Copyright 2016.